Cyberphone
A concept phone drawn in the Tesla Cybertruck’s design language — flat planes, hard folds, exposed stainless, and a flip.
The Cybertruck works because it refuses to do the one thing every other vehicle does: it will not curve. Flat panels, single folds, no draw-formed surfaces, no paint. This concept asks what a phone looks like under the same rules. The result is a flip — faceted body, exposed brushed panels, a telescopic aerial, a light bar down one edge, an illuminated icon grid where the keypad would be, and a second angled screen carrying playback.
Phones have spent fifteen years converging on the same object: a rounded rectangle of glass with the hardware hidden behind it. Applying a design language built for a three-tonne vehicle to something that lives in a pocket means every decision that makes the truck work — the sheer size of the planes, the absence of radii, the raw finish — has to survive being scaled down to 150 millimetres without becoming uncomfortable or unreadable.
The geometry was kept deliberately crude: straight cuts, no fillets where the language would not allow one, and panel breaks placed where a fold would actually have to happen. Everything that would normally be hidden is left visible — the hinge barrel, the antenna, the panel seams. The interface follows the same logic: the icon grid is a flat lit plane rather than a screen pretending to be glass, and the light bar is the only element allowed to be a pure colour.
Concept, hard-surface modelling, materials, UI design, lighting, animation and rendering.
Concept work. Not commissioned by, affiliated with or endorsed by the brands shown. All trademarks, brand names and product designs are the property of their respective owners and are referenced here only to describe the work.

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