WHAT WE
MAKE.
Vision For Xperiences creates cinematic 3D, animation, and interactive visuals for products, spaces, performances, and ideas that are difficult to show.
Vision For Xperiences creates cinematic 3D, animation, and interactive visuals for products, spaces, performances, and ideas that are difficult to show.
Cinematic 3D films that show a product, a process, or an idea in motion. From a single hero shot to a full film with voice-over and score.
We model or take over your CAD, build the look, light it, animate it, and finish it. Camera work is planned against the story rather than added afterwards, so the cut already exists before the first frame is rendered.
Cutaways, exploded views, assembly sequences and simulation-driven explanations for products that are hard to photograph or hard to understand.
Built from engineering data where you have it. The aim is comprehension: an engineer should not find it wrong and a buyer should not find it confusing.
Set extensions, tracking, cleanup, simulations and stylised looks — CG that has to sit invisibly inside live-action footage.
Plate-first work: match the lens, match the grain, match the grade. If the effect is noticed as an effect, it was the wrong effect.
Titles, infographics, UI animation and brand motion systems — the graphic layer that carries information rather than decoration.
Typography and timing built on your existing brand. Delivered as a system you can extend, not a one-off file nobody can open.
Show packages, festival screen content, artist visuals and audio-reactive scenes built to be run live.
Content arrives as loops and stems with a naming convention a VJ can read in the dark, cut to the tempo and structure of the actual set.
Physical installations that respond to the people standing in front of them, built to survive an exhibition floor.
Hardware, software and content as one piece of work: sensors, controls, enclosure, real-time graphics, and the fallback for when a visitor does something unexpected.
Architectural and spatial visualisation: buildings, interiors, retail environments and public spaces shown before they are built.
Daylight studies, material studies and walk-through films at human pace. Used for approval, for tenants, and for tender.
Licensed drone and FPV work for locations, events, architecture and commercial shoots.
Flown to EU regulation with the paperwork done in advance. Used on its own, or as plate photography for the CG work above.
If you know what needs to exist but not how it gets made, that is a normal brief. We will tell you which of the above it is.