News

FROM THE
STUDIO DESK.

What we are reading, testing and arguing about. Notes on VFX, 3D animation, live visuals, interactive installations and drone work, written by the people doing it rather than a marketing department.

Latest
MOTION CAPTURE

Markerless mocap just became free, and the stage disappeared

Epic and Move AI shipped better video-based motion capture this summer. The tools are fast enough that a phone camera in a room becomes the whole rig.

ARCHITECTURAL RENDERING
Maxon Redshift just plugged into Vectorworks, and the handoff vanished

Architects can now move from real-time preview to production render inside the same app. Here is what changes when the file doesn't leave the house.

PRODUCTION HIRING
Finding a drone operator who is actually licensed and insured

One license covers 30 countries. Insurance is mandatory for work. Here is how to check.

VIRTUAL PRODUCTION
The largest LED volume just opened, and the math changed for everyone

A 50-meter curved wall in China marks the scale where virtual production stops being niche. For smaller studios, that means the rental market is about to shift.

COMPOSITING WORKFLOWS
ComfyUI added inpaint canvas, and masking just got faster

A new custom node turns ComfyUI into a layered paint program. It cuts the friction between generation and refinement.

3D ADVERTISING
Luxury brands now shoot nothing: the rise of pure CGI campaigns

Major fashion houses are abandoning photoshoots entirely for controlled, perfect 3D renders. Here's what that means for everyone making product visuals.

WEB GRAPHICS
Three.js made the WebGPU swap a one-liner, and adoption jumped to 65 percent

When the most-used 3D library for web work lets you swap renderers in one line, adoption stops being theoretical. Here's what changed for people building in the browser.

TOOLS MODELING
Nodi just made node graphs codeable, and the loop closed

Drive a node graph from your code editor. No more hand-wiring the procedural workflow.

SOFTWARE INDUSTRY
The free tools finally arrived, and they are boring now

The gap between open source and commercial software is not a talking point anymore. It is just the landscape.

PRODUCTION STRATEGY
One studio or many: hiring for VFX, animation and live visuals together

Boutique houses with multiple disciplines cost more than specialists but keep files and clients in one place. Here's what to look for and who actually does this work.

3D CAPTURE
Real-world NeRF is finally about the capture, not just the math

The latest neural reconstruction work solves motion blur and sparse input. That changes what you actually shoot on set.

3D TOOLS
Meshy just plugged AI mesh generation into Claude and other coding assistants

When text-to-3D becomes a native capability of AI agents, the abstraction between describing something and building it dissolves.

RIGGING TOOLS
Free AI rigging just removed the skeleton-building tax

Armature automates the repetitive part of character rigging and ships free, which changes the economics of projects where rigs matter but budgets don't.

WEB GRAPHICS
WebGPU just went baseline across every browser

Native-class 3D performance in the browser is no longer a future idea. The platform just changed.

DIGITAL FABRICATION
Meshy opens the text-to-physical pipeline at CES 2026

An AI model generator that shapes output to real manufacturing constraints changes who can turn a render into an actual object.

HIRING & PRODUCTION
One studio or many: when to hire specialists instead

A handful of studios do handle previz through delivery, but 2026's trend is smarter handoffs with specialists.

3D TOOLS
Houdini 22 plugs AI agents into character rigging

SideFX wired MCP code generation into KineFX, letting riggers scaffold procedural setups faster without losing control.

HARDWARE
DJI Avata 360 turns FPV from a directional choice into a spatial capture tool

360-degree eight-kilohertz video means pilots can now shoot the whole moment and choose the angle in post.

COLOUR MANAGEMENT
ISO 22028-5 finally gives HDR stills a shared language

A new standard published in May defines how to encode and store HDR photographs with colour you can trust across devices.

CAPTURE
Vicon acquires face capture firm, closing the pipeline gap

Facial and body performance capture have always come from different vendors. That just changed.

PRODUCTION TECH
Vendor lock-in is now the top reason studios pick open tools

Clients increasingly demand ownership of their pipelines. That changes how studios pitch and what they budget for.

PRODUCTION
How to pick a studio for a 3D product animation

A minute of product animation costs 5k to 25k USD. The gap is real, and it matters where you land.

INSTALLATIONS & EXHIBITIONS
Museum exhibits that actually respond in real time

Finding the right studio to build hands-on installations that listen to visitors and react.

PRODUCTION TOOLS
August broke open the Gaussian splatting toolkit

Five major VFX platforms shipped native splat support in five days, signalling production is no longer an experiment.