Street Takeover

A real Heineken truck on a real street, with the bottle printed on its side pulled out of the livery and made physical — VFX, CG and Houdini liquid on an otherwise ordinary shot.

Category
Film & Commercial

The truck is real. The street is real. The camera move is real. What is not real is the bottle: the trailer carries a flat printed bottle in its livery, and this film takes that graphic and makes it an object — a full three-dimensional bottle breaking out of the side of the truck, with the liquid inside it simulated in Houdini. Only the back of the trailer and the bottle itself are CG. Everything else is the plate.

The challenge

Surreal work fails the moment the audience decides it is looking at a graphic rather than an object. A giant bottle growing out of a delivery truck is already asking a lot, so everything around it has to behave perfectly: the same sky in the glass, the same shadow on the same road camber, the same lens, and a track that holds while the truck passes foreground objects.

The approach

Plate-first, as always. Match the lens and solve the camera, rebuild the back of the trailer in CG so the bottle has something real to emerge from, then light the glass from the sky that is actually in the shot rather than from a preset. The liquid is a Houdini simulation, so it carries weight and moves with the truck instead of floating. Comped back with the plate’s own grain and grade so the only thing that looks impossible is the thing that is meant to.

Process
The result

This is the piece that best shows what we mean by surreal commercial work: take an ordinary subject — a truck, a building, a product on a shelf — and do one impossible thing to it, executed carefully enough that it reads as real. The trick is not the effect, it is everything around the effect being honest.

My role

CG build of the trailer back and the bottle, Houdini liquid simulation, look-dev, tracking and compositing.

Concept work. Not commissioned by, affiliated with or endorsed by the brands shown. All trademarks, brand names and product designs are the property of their respective owners and are referenced here only to describe the work.

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